![]() ![]() ![]() CM 01-02 was as balanced as a finely-crafted sword. Apart from Paradox Interactive, whose incredible grand strategy games generally take 40 to 60 hours to learn. Every managerial game, whether the objective is to oversee hospitals, theme parks or footballers, will try to seek a balance between ease of access and depth of play. So, what was it? Why does this game so frequently appear at the top of people’s all-time favourite games lists? Why are we still talking about it, long after we stopped talking about CM4, FM08 or any of the other iterations of this now near-three decade old series? First and foremost, it was about balance. Let us protect the dreams youve worked so hard to achieve. It worked so well that many of the people it bewitched 20 years ago are still playing it today. Offering Business and Personal Insurance coverage options for your home, office, autos and life. It was essentially the same user interface, the same graphics (such as they were) and the same experience: Pick a club, pick your team, pick some tactics, watch it all go horribly wrong through the medium of sparse textual commentary, repeat in the hope it gets better. It was very similar to CM 00-01, CM 99-00 and the mothership for its design, Championship Manager 3. At first glance, CM 01-02 was nothing special. Over the years that followed, I would shrug off that lost hour and replace it with thousands of new ones - more than I ever accumulated on any other game. Here, Iain Macintosh revisits an old friend… I can still remember my first game of Championship Manager 2001/02. ![]() Made by Sports Interactive, creators of today’s Football Manager series, it captivated millions of football fans. It is 20 years since the release of Championship Manager 2001-02, one of the most popular football-management games of all time. ![]()
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