The massive stone statues that make up their armies mix nicely with the orbital lasers, cloaking devices and power shields they have available. The final civilization is the Cuotl, a combination of ancient Mesoamerican influences and highly advanced technology. They also love stuff that can fly, so you'll definitely want to protect against that if you know they're coming for you. They also have their own unique play style, which is much more fluid and rush-friendly than the Vinci. Their Arabian aesthetic includes things like floating palaces, fiery serpents and gigantic scorpions which all contrasts nicely with the Vinci. The magical Alim civilization draws from the tales of the 1001 Nights. They're largely a research-oriented civ that can specialize in a variety of areas. The game, however, adds in a healthy dose of advanced retro science in the form of clockwork soldiers, steam-powered tanks and flying units inspired by Da Vinci's own designs. The Vinci are obviously based on Renaissance Italy, at least in terms of their politics and culture. Still, the civilizations themselves are pretty damn interesting both in terms of their individual flavors and their abilities. The only real downside to the original setting is that there's very little sense of history or connection among the different peoples of Rise of Legends. To be fair, the new types certainly draw inspiration from existing traditions but that only makes them more effective in terms of giving players an idea of what to expect. Given the overabundance of stock settings, it's nice to see Rise of Legends invent an entirely new set of civilizations that are just as interesting and compelling as more familiar types. One of the best features of Rise of Legends is that there's not a single elf archer, Nazi tank or Space Marine in sight. Happily, that's not the case with the unfortunately titled sequel, Rise of Nations: Rise of Legends. Still, the game's historical setting lent it a sort of predictability that wore thin for some gamers. The game's synthesis of real-time strategy gameplay with concepts popularized by turn-based strategy games like Civilization resulted in one of the more unique RTS experiences of the last few years. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons corner the market on key commodities and consolidate power under your rule wheel and deal across time with history's eminent cultures.Big Huge Games' Rise of Nations was a big huge hit. Rise of Nations is a new historical real time strategy game from Big Huge Games' Brian Reynolds, designer of PC game classics such as "Civilization 2" and "Alpha Centauri." In Rise of Nations, you'll create new cities, improve city infrastructures and expand national borders. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy?war? Whichever path you choose, you?ll experience the pulse pounding thrill and speed of real-time gaming combined with the epic scope and depth of turn-based strategy games ? brought together for the first time ever in Rise of Nations. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy?war? Whichever path you choose, you?ll experience the pulse pounding thrill and speed of real-time gaming combined Dominate 6,000 years of history from the Ancient Age to the Information Age.
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